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Posts Tagged ‘the wolf among us’

thewolfamongus04

I had a wonderful time with Season 1 of Telltale’s The Walking Dead.  After so much critical praise, everyone was curious about what the next step was for Telltale.  They ultimately headed in a direction of a lesser known comic book than The Walking Dead called Fables.  Fables is a comic book by Bill Willingham. By the time the series was announced, I had read the first third of the series and fairly enjoyed the story of how society’s beloved story time characters live in a separate society from the rest of the world.  While the series kind of fell off for me, the hype around Telltale’s The Wolf Among Us may have just pulled me back right into the world.  The first episode was released in October 2013 and has gained critical buzz until the first season of the series concluded in July 2014.  It was only this past month when Telltale released the whole 5 episode package on the PS4 and I immediately attacked it.  With my background knowledge on the Fables universe and familiarity with Telltale’s story medium, I thought I was prepared for The Wolf Among Us.  I was wrong.  On so many enjoyable and juicy levels.

Here’s how I was absolutely blown away by The Wolf Among Us and its titular hero: Bigby Wolf

Minimal spoilers, none that would ruin the game.

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bigby and snow

I’m 4/5 episodes done with The Wolf Among Us.  I can’t help bringing myself to finishing the 5th episode knowing my time with Bigby will be over soon.  So I stalled even longer with drawing some fan art.  Bigby and Snow’s relationship is something that’s a lot of fun.  The way Bigby dotes on her, but how he is ashamed of his rage and true form is tragic.  I play my Bigby as a very angry man who isn’t hesitant to use violence on anyone standing in his way.  But he also has a heart of gold, willing to help individuals who really need it.  I’ve had a fantastic time with The Wolf Among Us.  I really like being bad, something I couldn’t really bring myself to doing in The Walking Dead with Lee and Clementine.

Here’s some dialogue I kinda ran with it.

“Bigby, we should get this body to the wishing well, before the Mundies find us.”

“Just a little longer Snow…let me…just a little longer”

“…”

“Am I a monster, Snow?”

“…”

“Yeah…that’s what I figured.”

The next piece of video game fan art will be my Herald of Andraste from Dragon Age Inquisition.  Look forward to it!

 

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the walking dead lee and clem

For a while now, The Walking Dead franchise has been buzzing like a fly around manure.  The cult comic book got a television adaptation that brought the names Rick Grimes & Daryl Dixon to becoming a household name.  Unfortunately, the original creator of the characters, Robert Kirkman, still isn’t so much a household name, nor is his glorious comic book.  A year ago, two games carrying the franchise name were inevitably released.  One revolved around the television show’s original creations, The Dixon brothers, and was critically panned.  The other one, which was created by Telltale Games, was more based on the universe created from Kirkman’s comic book and generated an enormous amount of buzz, even gathering several Game of the Year rewards.

So what made the comic book adaptation game better than the television adaptation game?  It must be better zombie killing weapons or better graphics right?  Wrong.  Telltale’s The Walking Dead is much different from any other game I’ve ever played, and it’s one game that I won’t long forget for a long time.

Minor spoilers from the game, none that will ruin your experience.

You’re put into the body of Lee Everett, who is a college professor on his way to prison after murdering the man who his wife cheated on with.  The zombie apocalypse gives him a second chance when he runs into a young girl, Clementine.  Amongst thousands of zombies, untrusting allies, and brutal mercenaries, Lee finds himself doing whatever it takes to protect Clementine.

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