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Posts Tagged ‘siren’

Hopefully you guys had an awesome Thanksgiving break (for those of you who had one), for the rest of you, I apologize for not being able to post last week. I was incredibly busy, but now it’s time to get back to the weekly grind and give you guys the final installment of the Borderlands 2 Character Build Guides for now, at least until they release the next awaited character (who has been hinted at by Pitchford himself.) Anyway, let’s move onto the reason why we’re all here, Maya, the siren. While I haven’t had much playtime with her, she has been one of the most fun multiplayer experiences I’ve had thus far with the characters. While I don’t feel that she’s suited to single-player play due to her ability, I feel like Maya reigns supreme in lobbies due to her ability to both lock down an opponent and revive other players from across the map with appropriate aim. For the rest of the following article, you’ll be learning a bit about Maya’s history, reading about my playstyle with her, learning a way to build her, and checking which weapons I find useful with her. Without further ado, let us begin. (more…)

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All images owned by Gearbox Software

Since my midnight pick up of Borderlands 2, it’s an understatement saying that it’s been a tremendous trending event in my life.  I’ve had about a week with the game and I’ve thrown over 40 hours into it so far.  With other places like IGN, Gamespot, and other professional sites giving reviews of having played even more hours than I have, I decided to share some of my experiences and impressions instead.

Any Problem with the First Game? Consider it Fixed

If your beef with the first game was the dry settings, similar AI, and bland/uncompelling story, then start praising Gearbox for taking the time to listen to their audience and fix all these problems.  It’s not uncommon knowledge that the settings are way ore beautiful, the enemies are way more diversified, and the story is much more sensical and even worthwhile.  Even some smaller issues with the game like lack of personalization of your characters are attempted to be fixed.  Beforehand, ‘treasure hunting’ was the primary motivation for the vault hunters, but the game makes somewhat an effort to try and draw why these new characters are on Pandora in the first place.  And if you were confused as to why the originals are in Pandora, seeing them again certainly fills in some plot holes.

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Apparently the long awaited sequel to the Gearbox best-selling game of the year Borderlands will be worth the wait, according to devs. Not only will it come preloaded with new classes and a slew of infinitely more guns than its predecessor, but Borderlands 2 will also feature a ramped up A.I that will bring an air of more difficulty to those of us veterans. While everything here is merely hearsay until we see a good comparison video between the games, I think it’s safe to assume that Gearbox will deliver as they always have. I’m looking forward to having enemies swarm me as I mow them down with the latest and greatest gun I just picked up, or use the newest abilities to completely demolish them. Either way, hopefully I’ll manage to find a couple of you fans out there on the borderlands.

Source: Smarter Than You Think

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Here it is lady and gentlemen, my first pure video game related post.  Today I’m talking about a game my friend recently let me borrow: Gearbox’s 2009 shooter RPG, Borderlands.  The format of these posts will usually be about my personal experiences with the game and what I’ll praise and critique about it. Before I begin talking about my experiences/thoughts about the game, I’ll give you a quick summary regarding some back story.

The planet of Pandora is a desolate wasteland.  The world seems to be run by bandits and the dangerous wildlife that inhabits it.  A team of treasure hunters have been sent in to discover the ultimate treasure, only known as the vault, on Pandora.  You take control of one of the four ‘classes’: a hunter who uses sniper rifles, revolvers, and a deadly bird, a siren, who specializes in smgs, and disappearing in and out of battle, a soldier, who keeps a portable turret, a combat rifle, and shotgun at his sides at all times, and the berserker, who when enraged, starts punching things with his fist.  On your way to finding the vault, you’ll need to blast your way through hordes of bandits, animals, and bosses if you want to survive.

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