Posts Tagged ‘diablo’

So the Queue Crew Podcast decided to try out Heroes of the Storm.  We get our feet wet and try our best.  I spliced together some of our best team fights and plays throughout the night.   Not all our games were wins, but we sure tried our hardest.

Read Full Post »


So as people delve further and further into the depths of Diablo, I’d like to take a moment to link you to this amazing article that shows us the features we wanted, but never got in this amazing third installment of a legacy. Diablo III was meant to have a plethora of amazing features that never got implemented in the final iteration of the game. Some of these features are in the works as downloadable future content, but that doesn’t change the fact that some of them should have been implemented during the initial release. First and foremost, I would like to point out that, although announced, PvP was a part of the game that was scrubbed (if I understand correctly) in order to meet their deadline. While not necessarily a major let down in other games, most online games similar to Diablo should have a fully functional PvP, and somehow the world feels a little bland without it. Blizzard will undoubtedly remedy this situation later, but the fact remains. Check out what else they left you without in the article below!

Nine Compelling Diablo III Features That Didn’t Make the Final Game


Read Full Post »

Well folks, I won’t say I told you so (because technically I didn’t, but I did tell a couple of my friends it would happen), but I did indeed foresee the obvious. With Diablo 3’s release come and gone, and everyone in hot pursuit of awesome items and sweet, sweet satisfaction via gameplay, it would seem that Blizzard overlooked a couple of things…or a dozen…or a hundred. Point is, Blizzard done goofed. Now to all you purists who believe that your favorite company can do no wrong: fine, believe what you want. Everyone else? Well, listen if you want to. Now, a lot of people were skeptical about a game that should normally feature a single player offline mode to require an ‘always-on’ internet connection, and you’d be right in being so. The article I’ve linked to is one issue out of many that a lot of hardcore Diablo fans are raring about and heated by as of late. Blizzard will undoubtedly fix the issue, but I think we should dissect why there were issues in the first place. Either way, it’s not my place to say what should or shouldn’t be done. I may be studying computer science, but I’m no game developer. Check out the article for some insight into the latest D3 bug.

Source: Error 3003 is the new Error 37

Read Full Post »

%d bloggers like this: